 |
 |
Have a thorough look at the sample projects that come
along with WinMorph. They use almost all the available
features, so you’ll get to know all the available
features and tricks. |
 |
You can rotate an image by warping! Just open the
image and draw a control shape from the center of the
image to the center of the right edge. Now check the Warp
option in the Warp menu, and move the right end of the
line to the center of the bottom edge. And lo! the image
is rotated by 90. Similarly, you can also resize the
image. |
 |
By default, WinMorph tries to preserve the edge
colors of the image. For example, when rotating an image
like the situation told above, the blank pixels created
after rotating the image are filled in with the
corresponding pixels from the four edges of the image. In
some cases it would look good, and sometimes you might
not want it to happen. In such situations, use an image
editor to draw a single black line in the 4 corners of
the image, and then do the warping. |
 |
Try to use as less control shapes/lines as possible,
because the number of control shapes/lines is directly
proportional to the time taken to warp or morph the
image. |
 |
It is a good idea to first draw a control shape
covering the four edges of the image, and then start
warping or morphing. This way, the effect of the other
control shapes will be controlled and constrained within
a shorter region and you’ll have better control. |
 |
If you have trouble in seeing the control shapes in
contrast with the actual image, try changing the colour
of the control shapes, using the Colour Picker (the color
band on the top toolbar). A left mouse button click on a
colour selects the colour of a normal shape, and a right
button click on a colour selects the colour of a
highlighted shape (the currently selected shape). |
 |